Force Powers: Force Push, Force Pull, Force Jump, Force Speed, Force Lightning, Shatterpoint. Uses force powers to enhance his lightning attacks. Channels force lightning into his punches and kicks as well as his lightsaber.
Occupation/Rank: Former Jedi Shadow/ Grey Jedi/ Rouge
Personality: Markus is know for being a kind hearted person wanting to help those in need. Honorable but fierce in a fight, using stealth and cunning to win. After leaving the order Markus became more impersonal. Very intellectual .
Biography: Born on a unknown moon as a child Markus was struck multiple times during a lightning storm. His natural force abilities saved his life, but was left in a coma. Taken in by a Jedi for care he awakened from his coma a year later. He began his training as a Jedi Shadow learning to become a ghost. Markus through his training learned of his new affinity to lightning/electricity, being able to channel electricity through his body at will and with the force creating his own. After years of training he was knighted and began working on his own. On his missions he started to question the Jedi's rules and customs feeling they weren't working. To many people were being hurt and justice wasn't being served. Markus left the order to try and find his own way to help those in need. He uses his training to be a ghost, disappearing as quickly as he appears. He talks to few and is almost impossible to find.
Anything else: Electricity Mastery: He can channel electricity and force lighting to any part of his body and things that he touches. Immune to electrocution.
Stealth Mastery: His training as a shadow has given him the tools to move in and out of any situation.
Appearance: Long brown hair with bangs, Deep Blue eyes, A White T-shirt with tan shorts,
Vehicles: None (unless there stolen ;3 )
Weapons: Twin Blasters
Lightsaber forms: Whats a light saber? (XD)
Force Powers: Simple things like a quick reaction beforehand.
Personality: Very carefree, Bubbly, and entertaining.Very convincing
Biograpy: Born and raised on Tatooine. when she turned 17 she ditched everything and left to wander the trading markets and such on the planet. Lives mostly on the streets but pickpockets often, and gets money. often blows it at bets, or drinks.
Anything else: Sorry bio is short i'm not on a sugar high, so My mind isn't at it's best.
Weapons: A custom built lightsaber made specifically for Wookie use, The handle was made from hardened Worshyr wood, The grip is extended for two handed use. the focusing crystal is a very unique Permafrost Crystal from the planet Hoth. ( starwars.wikia.com/wiki/Permaf… )
Lightsaber forms: Giroka was trained in the Shii-Cho form as all Jedi Initiates are, he has trained extensively in both variations of Form V: Shien/Djem-so and is considered an expert in the form. He has also had some minor training in the Ataru form to learn to use The Force to counter his height and weight in lightsaber combat.
Force Powers: Giroka has a uniquely keen Force Sense and is able to not only tell ones alignment but also one's true intentions. He has also studies various aspects of the force some of his most studied aspects are control and sense, he also practices the Telekinesis aspect and is a talented healer.
Occupation/Rank: Jedi Knight
Personality: Girrokka is known for his short temper, a trait common among many Wookiees, although the Jedi Knight more often than not had the fortitude to suppress his anger though rigorous training and meditation. Despite his anger issues Girrokka is a gentle and thoughtful individual, often being the first to come to the aid of those in danger. Wise and faithful-but often unorthodox in his philosophies.- Girrokka is also a strategist always thinking for forming plans for any situation. On the battlefield he is focused and committed to his goal. He is a respected and revered Warrior by his people on Kashyyyk
Biography: Girrokka was born on Kashyyyk near the end of the One Sith Conflict. After Darth Krayt's defeat at the hands of Cade Skywalker the Galactic federation reached out to Kashyyyk with various treaties and Wild Life Protection policies. Legendary Jedi Master K'Kruhk went to Kashyyyk to negotiate these treaties as thanks for ridding their system of Imperial rule once again the people of Kashyyyk game K'kruhk an unusual gift, a Force Sensitive Wookiee child named Girrokka. K'Kruhk took the boy and presented him to Council where he was accepted for Jedi training. When he became a Padawn K'Kruhk offered to be young Wookiee's mentor and teach him what he knew of The Force. The Council acepted K'Kruhk's request and the whiphid Jedi Master taught Girrokka all he knew about controlling anger and other dark emotions that came with the title "Warrior". In the last few decades of K'Kruhk's life he saw significant improvement in his Padawan and the council decided it was time for him to be Tested for Knighthood. Girrokka passed his tests and earned the Title of Jedi Knight and was given a choice on what Path he would follow. Girrokka chose the path of the Jedi Sentinel choosing to balance his Combat Training with his Meditations on The Force. Girrokka was present when his Master peacefully passed on and became one with the force, while he knew that K'Kruhk would live on in him and through the force it was still a hard pill for him to swallow. He often becomes uncomfortable when K'Kruhk's name is mentioned and tries to change to subject as he still grieves for his Master. The News of the Reemergence of the Sith deeply disturbed Girrokka and he now worries about the state of the Galaxy and whether or not the renewed Galactic Federation is ready for war with The Sith.
Appearance: Hoppers species of Talortai are bipedal human shaped beings. He carries features of both mammalian avian and reptilian species, with rough earthy gray scaled skin, and coarse brown on his face, arms, shoulders, and hands. His face is similar to that of a bird, with a sharply pointed downward gray beak on the front of his face, and small keen black eyes. His beak is quite large, but is shape similarly to a nose in that his mouth is not connected to it, instead with a mammal like jawbone and line of teeth.
Hopper does not have legs, instead possessing cybernetic replacements connected to his nervous system and skeletal system at the hips. The legs are chrome plated, designed to be lightweight and quick, making them thinner than his species usual elephant like legs. His ankles are the thinnest part, connected with a ball and socket joined held together by electromagnets rotating the ball and holding it to the foot.
Hopper has a large steel ring embedded into the front of his beak, and wears traditional clothing of earthy green and brown shades. His weapons are carried on his back in belts and holsters.
Shuttle class starship, modified TIE/sh Shuttle HS-2 "Ripper"- Originally a TIE/sh shuttle, it has been heavily modified with a larger body and overall new design, making it an entirely new shuttle designed by Hopper. It is capable of holding four passengers including the pilot, and contains a small bedroom with his bed, possessions, and tools. It features one laser gun, full communications technology, shields, standard shuttle operating systems, and an added Hyperdrive.
The Hyperdrive, designed by Hopper for use in his smaller craft, is only class 1.0.
It's maximum acceleration is 3000 G, has cloaking and jamming equipment for less-than-legal transits, and can ferry 20 metric tons in the cargo, or a number of prisoners if necessary by using a force cage.
Two DC-15s side arm blasters- 7 shots per second, shots cannot pierce armor, powercell charges indefinitely. Legal in most star systems, non-concealable. Kept on side holsters. Short to mid range.
One DL-6H heavy blaster pistol- One shot per second, shots powerful enough to pierce light armor, steel, and stun energy shields in mass fire. Weapon is concealable, lightweight, and illegal in most star systems. Weapon is charged daily, holds six cells of fire. Usually kept in right leg. Short to mid range.
One Sith Rifle Model R2- Long range, blaster is heavyweight and non concealable. One shot per minute, cell charges daily and holds four cells of fire. Carried on back when needed. Shots powerful enough to destroy a small class land cruiser, and pierce high armor and energy shields. Legality varies.
Lightsaber forms: None
Force Powers: Force sensitive, able to perceive and sense light and dark side forces, remains neutral
Occupation/Rank: Top class pilot, top class engineer. Works freelance in transportations, bodyguard, mercenary, guide, explorer, ect.
Personality: Greedy and rather self absorbed, Hopper can be a difficult person to get along with. He will go out of his way to get wealth even when he clearly doesn't need it, and is happy to sell his morals. He also carries a bizarre sense of humor, laughing in the most wildly inappropriate situations. He has a tendency to say downright horrible things, disgusting even, just to get reactions from people, and laughing when the do. Most of his sense of humor is due to having lived so long, often insisting that grieving is a waste of time, as is being polite and false, preferring raw emotion and humor to a depressing reality.
With no others of his race in sight, Hoppers standards for bedmates slipped over the century he lived, now happily heading to the red light districts of any sector he finds himself in. He indulges in all kinds of local drugs and alcohol, knowing his body can repair anything he does to it.
With a reckless, rude, and selfish mindset, Hopper follows his own law and only enjoys the company of someone who doesn't tell him what to do, or shares a similar attitude.
Born in deep space as the son of a talortai, and a mother whom he never met, Hopper was crippled from an early age by a birth defect in his legs. Though the use of cheap walking sticks and reeves, he got his nickname from his constant hopping about on his clumsy legs. Interested in his prosthetics, Hopper would spend his time with his dad learning about engineering. While his dad performed legal cargo trades and shipments across the galaxy, Hopper would be learning more and more about engineering, as well as piloting from his father and from his own studies.
At the age of 12, their cargo ship was raided. Hoppers father was cast into deep space, and died. Hopper and the cargo were taken aboard the new ship, where he was worked as a slave.
On the ship, the doctor took pity on him, and under Hoppers request began to teach him about the nervous system, and electrical systems. The first step towards his deeper understanding of cybernetic implants, something very common aboard the ship.
He scrubbed floors for years, stealing away parts and pieces from the ship, sometimes intentionally being caught so that after the beating he could act as if he had changed, and could get away with stealing more. Soon he had all the pieces needed to construct a pair of proper false legs. In what seemed like an accident, at the age of 16, Hopper had his real legs crushed and destroyed by machinery aboard the ship. The doctor mercifully removed the excess and used Hoppers own designed legs, allowing Hopper to walk for the first time properly.
At the age of 18, he killed three guards and stole a shuttle, crashing on nearby Corulag.
Hopper soon found his way under the employ of Sienar Fleet Systems, hired into their major research facility under the legacy his father had carried. He worked in design and testing, both building and flying his own machines, skillfully out performing researchers and expert pilots alike.
Legless pilots can handle more Gs than their legged counterparts. When gravity forces blood from the brain to lower extremities, it causes the pilot to black out. But if you have no legs to force blood to, more blood can stay in the brain, and it’s easier for the heart to pump blood back to the brain. Due to this, and his lack of legs, Hopper was able to make a name for himself as a pilot and engineer over the course of a lifetime. It was in this time he learned his father had lived hundreds of years, and a few more precious secrets about his race.
He set out into space on his own at the age of 73, taking a shuttle he had designed based off of the TIE/sh model. Becoming involved with anything that was interesting and profitable, he began to use guns, collecting anything interesting he found in his work of trading, selling, and shipping. He learned about his peoples abilities in the force though accident, and from that moment on decided it was better to stay away from those kinds of complicated problems.
He now goes from port to port, traveling though space on various missions of his own whims, and working for anyone with enough money or influence.
Anything else: Rapid regeneration- His species abilities make them immune to ageing, and capable of high rates of healing. Because he does not have legs, it is easier for Hoppers body to supply him with the energy and nutrients needed to repair himself. He can heal cuts and bruises instantly, mend a broken bone in a day, and grow an arm back in a week.
His body is capable of repelling poisons, diseases, and most symptoms he comes across.
He cannot survive beheading, open space, or harsh environments without gear.
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